๐Ÿ† Live Leaderboard

Time Robot is a 60-second arcade puzzler made in 72 hours for Mini Jame Gam #54 (Theme: Time Travel, Special Object: Banana). You play TICK-7, a small bronze robot in charge of a malfunctioning time machine. 


Temporal artifacts keep dropping into the wrong columns — sort them by swapping the stacks, match pairs to clear them, and chain time capsule combos to bend time itself.


Every 500 points triggers a Time Jump and the whole timeline accelerates. Every capsule sandwich slows it back down for a moment of breathing room. And every banana is just one more thing to sort before the 60 seconds run out.

How far through time can you get?

Features

  • 60-Second Runs — Pure score-attack, pick up and play, restart in two clicks
  • Cookie-Style Swap Mechanic — Move TICK-7 between columns, swap the whole stacks with Space
  • Time Capsule Combos — Sandwich artifacts between a capsule top and bottom for big score bonuses + clock bonuses
  • Time Jumps — Every 500 points accelerates the timeline (faster falls, faster spawns)
  • Online Leaderboard — 3-letter arcade name, global Top 10 via Dreamlo
  • Personal Top 5 — Local highscores persist between sessions
  • Procedural Chiptune Audio — 2 looping tracks + 9 SFX, all synthesized at runtime, zero audio files
  • Procedural Pixel Art — GameBoy Color-inspired brass palette, drawn at runtime in C#

How "Time Travel" Works

Time isn't just a theme here — it's the core loop.

  • Time Jumps literally fast-forward you through time. Hit a score threshold, the timeline jolts forward, pieces start falling faster.
  • Time Capsules bend time the other way. Match a capsule top with a capsule bottom (anything caught between them gets pulled into the combo). Time eases backward for a few seconds, you get a chunky score bonus, and the clock gets +5 seconds.
  • The Banana is one of six temporal artifacts adrift in TICK-7's machine. Mechanically it's a regular piece, narratively it's the punchline: a robot trying to fix time itself, and there's a banana in the gears.


Controls

  • Move TICK-7: โ† / โ†’
  • Swap columns: Space
  • Soft drop: โ†“ or S
  • Confirm / Restart: Enter
  • Back / Menu: Esc
  • Name input (Game Over): โ†‘โ†“ to pick a letter, โ†โ†’ to switch slot, Enter to submit

Made For Mini Jame Gam #54

This is a 72-hour jam entry. Code, art, music, SFX, leaderboard — all built from scratch in three days, using engine DNA forked from my previous game project for a friend - Granteln & Sudern.

  • Theme: Time Travel โœ…
  • Special Object: Banana ๐ŸŒ

If you're voting on the jam: thanks for playing it, and I hope the time mechanics feel earned and not just slapped-on.

Known Issues

  • Toast notifications can stack visually if you chain capsule combos very fast — they resolve, just looks busy for a second
  • ESC during the Game-Over name-input is ignored — press Enter (the default name "AAA" works fine)


Thanks for playing, 

Chris

Development log

Comments

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Good work, but a little hard to me

Oh this is really smooth!

Great visual and sound!

Thank you!